Hoyoverse, developer of Genshin Impact, to pay $20 million to settle FTC complaint
On January 17, the Federal Trade Commission (FTC) announced a proposed settlement with Cognosphere Pte. Ltd and its subsidiary Cognosphere, LLC, doing business as Hoyoverse, developer of gacha video games such as Genshin Impact and Zenless Zone Zero, over allegations that Hoyoverse’s loot boxes and children’s data collection practices violated various federal laws.
What is a gacha video game?
Generally, a “gacha” video game is one that can be downloaded and played for free but is monetized by selling in-game currency that can be spent on chance-based rewards, which the FTC refers to as “loot boxes.” The loot box rewards range from playable characters to cosmetics to equipment for specific characters, but the reward a player receives is based on chance (e.g., one percent chance to receive X reward) and which reward a player received is revealed only after the player has paid to open the loot box.
In games such as Genshin Impact, certain rewards are often featured and available for limited periods of time. For example, if a new character is introduced into the game, the character is typically only available as a rare loot box reward for, say, three weeks. The character is not available for direct purchase, and if the player misses the character as a reward, a rerun of the character as a loot box reward may not happen for months or even years. According to the FTC, this causes players to “purchase dozens of loot boxes, at the cost of hundreds of dollars,” to obtain the featured characters within the limited availability time frame.
What did Hoyoverse allegedly do?
According to the FTC’s complaint, Hoyoverse violated the FTC Act by misrepresenting the odds and cost of their loot boxes and violated the Children’s Online Privacy Protection Act (COPPA) by failing to provide notice to and collect sufficient consent for children younger than 13 years old.
- The FTC Act
- COPPA
- Failing to provide notice on their website or in Genshin Impact of the information collected from children, how they used that information, and to whom they disclosed the information;
- Failing to provide the above information directly to parents; and,
- Failing to obtain consent from parents before collecting personal information from children.
- Prohibited from allowing children under 16 to purchase loot boxes in Genshin Impact or other Hoyoverse video games without a parent’s affirmative express consent;
- Prohibited from selling loot boxes using virtual currency without providing an option for consumers to purchase loot boxes directly with real money;
- Prohibited from misrepresenting loot box odds, prices, and features;
- Required to disclose loot box odds and exchange rates for multi-tiered virtual currency;
- Required to delete any personal data previously collected from children under 13 unless they obtain parental consent to retain such data; and,
- Required to comply with COPPA, including its notice and consent requirements.
