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Hoyoverse, developer of Genshin Impact, to pay $20 million to settle FTC complaint

On January 17, the Federal Trade Commission (FTC) announced a proposed settlement with Cognosphere Pte. Ltd and its subsidiary Cognosphere, LLC, doing business as Hoyoverse, developer of gacha video games such as Genshin Impact and Zenless Zone Zero, over allegations that Hoyoverse’s loot boxes and children’s data collection practices violated various federal laws. What is a gacha video game? Generally, a “gacha” video game is one that can be downloaded and played for free but is monetized by selling in-game currency that can be spent on chance-based rewards, which the FTC refers to as “loot boxes.” The loot box rewards range from playable characters to cosmetics to equipment for specific characters, but the reward a player receives is based on chance (e.g., one percent chance to receive X reward) and which reward a player received is revealed only after the player has paid to open the loot box. In games such as Genshin Impact, certain rewards are often featured and available for limited periods of time. For example, if a new character is introduced into the game, the character is typically only available as a rare loot box reward for, say, three weeks. The character is not available for direct purchase, and if the player misses the character as a reward, a rerun of the character as a loot box reward may not happen for months or even years. According to the FTC, this causes players to “purchase dozens of loot boxes, at the cost of hundreds of dollars,” to obtain the featured characters within the limited availability time frame. What did Hoyoverse allegedly do? According to the FTC’s complaint, Hoyoverse violated the FTC Act by misrepresenting the odds and cost of their loot boxes and violated the Children’s Online Privacy Protection Act (COPPA) by failing to provide notice to and collect sufficient consent for children younger than 13 years old.
  • The FTC Act
The FTC claims that Hoyoverse violated the FTC act by making false or misleading representations in advertisements, marketing, and promotions about the odds of obtaining a particular reward in a loot box. For example, Hoyoverse’s social media ads claimed that certain rewards would have a “huge drop-rate boost,” when in reality, the purported “boost” in odds was referring to a featured prize being available to obtain “at all” during the limited availability period, “while the underlying odds of obtaining the featured prize remain[ed] the same.” So, the odds for the reward essentially went from zero percent to the standard percent for the given reward tier (e.g., 5-star rewards may be one percent). The FTC further claims that Hoyoverse’s loot box system constitutes an unfair act or practice, because purchasing a loot box requires the player to navigate a “complex and confusing multi-tier virtual currency exchange system” to purchase a loot box. This system typically requires the player – including children and teenagers, according to the FTC – to purchase in-game currency with actual money and transform that in-game currency into other in-game currency, sometimes multiple times, before being able to purchase a loot box. This multi-tier virtual currency system poses an increased risk for children and teenagers, “whose executive function skills are not yet fully developed” and therefore are “particularly susceptible” to the system’s monetization and pressure to spend money on virtual currency. As such, because children and teenagers can purchase virtual currency in the multi-tier system without first obtaining parental consent to such purchases, the FTC alleged that the system, in the context of children and teenagers, violated the FTC Act as an unfair act or practice.
  • COPPA
According to the FTC, Hoyoverse’s Genshin Impact is covered by COPPA because it is an online service directed to children, and Hoyoverse had actual knowledge that it collected personal information from children under the age of 13. The FTC alleged that Genshin Impact is directed to children under 13 because, in part, the game features matter, visual content, animated characters, and activities that are directed to children. For example, the gameplay and subject matter revolve around exploring, role-playing and collecting a team of heroes, and “engaging in fantasy combat with no blood or gore,” which the FTC claimed are all mechanics like those in other games “popular with children.” And Genshin Impact’s use of anime-style cartoon graphics and colorful animation, according to the FTC, further emphasizes the game’s appeal to children. In particular, Hoyoverse’s use of child-like characters such as Paimon and Klee in promotional materials (e.g., the game’s icon in app stores) serves as evidence of the game’s appeal to children. Despite the applicability of COPPA to Genshin Impact, Hoyoverse failed to satisfy COPPA’s requirements. Specifically, the FTC alleged that Hoyoverse violated COPPA by:
  1. Failing to provide notice on their website or in Genshin Impact of the information collected from children, how they used that information, and to whom they disclosed the information;
  2. Failing to provide the above information directly to parents; and,
  3. Failing to obtain consent from parents before collecting personal information from children.
In addition, because violations of COPPA can constitute an unfair or deceptive act or practice under the FTC Act, the FTC also included such a violation amongst their COPPA-related allegations. What does the $20 million settlement obligate Hoyoverse to do? To settle the FTC’s claims against Hoyoverse, Hoyoverse entered into a proposed settlement order, which will require Hoyoverse to pay a $20 million fine and make changes to address the allegations in the complaint. Hoyoverse will be:
  • Prohibited from allowing children under 16 to purchase loot boxes in Genshin Impact or other Hoyoverse video games without a parent’s affirmative express consent;
  • Prohibited from selling loot boxes using virtual currency without providing an option for consumers to purchase loot boxes directly with real money;
  • Prohibited from misrepresenting loot box odds, prices, and features;
  • Required to disclose loot box odds and exchange rates for multi-tiered virtual currency;
  • Required to delete any personal data previously collected from children under 13 unless they obtain parental consent to retain such data; and,
  • Required to comply with COPPA, including its notice and consent requirements.
Key takeaways? While much of the FTC’s complaint and proposed settlement order references loot boxes in the alleged violations, the FTC’s allegations are more focused on how Hoyoverse promoted and operated its loot box system and to whom they were selling loot boxes. First, if a video game company seeks to monetize their game using loot boxes, the company should consider whether their advertising and promotional material obscures or otherwise inaccurately details the odds of winning a particular reward. For example, there is greater risk in saying a particular reward is “boosted” or its odds are “increased,” when the odds are going from zero percent to the usual percentage rate for a given reward rarity. Second, if a video game uses anime-style graphics, child-like characters, and no blood or gore, the video game should consider satisfying COPPA’s obligations, which may include informing children and parents about the game’s information practices and collecting consent from parents to collect such information. Lastly, if the game sells loot boxes to children under 13 and teenagers under 16, the game may need to satisfy a parental consent requirement before allowing either the children or teenagers to purchase virtual currency or loot boxes.
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HHS releases proposed rule to modify HIPAA Security Rule requirements

On December 27, 2024, the U.S. Department of Health and Human Services (HHS), through its Office for Civil Rights (OCR), announced a proposed rule that would modify the security requirements imposed by the Health Insurance Portability and Accountability Act of 1996 (HIPAA) Security Rule. The proposed rule, if adopted, would modify the HIPAA Security Rule to require covered entities and their business associates to implement more stringent cybersecurity safeguards and measures to protect electronic protected health information (ePHI). These new requirements would include, among other things:
  • Requiring written documentation of all HIPAA Security Rule policies, procedures, plans, and analyses.
  • Adding specific compliance periods for existing HIPAA Security Rule requirements.
  • Requiring the creation of a technology asset inventory and a network map that illustrates the movement of ePHI throughout the regulated entity’s electronic systems and, at least every 12 months, reviewing the asset inventory and network map.
  • Requiring notification of certain regulated entities within 24 hours when a workforce member’s access to ePHI or certain systems is changed or terminated.
  • Requiring regulated entities to conduct a compliance audit at least once every 12 months.
  • Requiring business associates verify at least once every 12 months for covered entities that they have deployed technical safeguards required by the Security Rule to protect ePHI.
  • Requiring covered entities to test the effectiveness of their security measures at least once every 12 months.
  • Requiring network segmentation.
  • Requiring vulnerability scanning at least every six months and penetration testing at least once every 12 months.
  • Requiring greater specificity for conducting a risk analysis.
These changes come in response to what the OCR sees as a “substantial increase in reports of large breach reports over the last five years.” According to the OCR, between 2018 and 2023, reports of large breaches increased by 102 percent, and the number of individuals affected by such breaches increased by ten times that, at 1002 percent. The proposed rule changes seek to improve the cybersecurity of critical health infrastructure by updating the Security Rule’s standards to better address the increase in cybersecurity threats in the health care sector. The proposed rule can be viewed in the Federal Register, where it is scheduled for publication on January 6, 2025. Stakeholders within the health care sector, including patients and covered entities, are welcome to submit comments on the proposed rule through regulations.gov for 60 days after its publication. While the proposed rule goes through the rulemaking process, the current Security Rule remains in effect. We will continue monitoring for developments.
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Robotic hand and human hand pointing toward each other with the letters "AI" in between them.

Comparing EU and US AI legislation: déjà vu to 2020

This article was initially published in Reuters and Thomson Reuters Westlaw Today.   Lily Li of Metaverse Law discusses the landscape for AI legislation, with the passage of the European Union’s AI Act while states pass AI bills with differing thresholds, coverage and subject matter.   The landscape for EU and US AI legislation feels like a rinse and repeat of data privacy legislation in 2020. Back then, the General Data Protection Regulation (GDPR) was in full force and effect, while California and other states were developing privacy laws at breakneck speed. Many companies were caught unaware by GDPR, only to face a new onslaught of US state-by-state privacy laws.   Now, companies face the same problem. The EU has just passed a comprehensive AI law, the EU AI Act, which imposes significant compliance obligations and antitrust-style mega fines.   In the United States, state legislatures are passing AI bills at a breakneck speed, with differing thresholds, coverage and subject matter. Do global companies bite the bullet and comply with the EU AI Act globally, or should there be a more nuanced jurisdiction-by-jurisdiction approach?   Comprehensive and imposing   The EU AI act is a comprehensive law that has been in development for years by EU regulators. One of its unique features, not seen in US legislation, is a complete ban on certain “prohibited AI practices” (Article 5, https://bit.ly/4gQHfe8). Some of these prohibited practices include assessing whether an individual is likely to commit a crime and real-time biometric identification by law enforcement (think Minority Report), as well as social scoring of individuals.   In addition to setting forth prohibited practices, the EU AI Act designates a list of high-risk AI practices. This includes, but is not limited to, use of AI in employment decisions, credit scores, insurance and access to services. For these high-risk AI practices, AI providers need to implement a full risk management program that considers the following factors:  
  • Data governance
  • Technical documentation
  • Recordkeeping
  • Human oversight
  • Accuracy, robustness, and cybersecurity management
  • Quality management
  Like the GDPR, the EU AI Act imposes significant fines. This can be up to $35,000,000 or 7% of total worldwide revenue, whichever is higher, for engaging in prohibited AI practices (Article 99, https://bit.ly/3XRewgl), and up to $15,000,000 Euros or 3% of the total worldwide annual turnover, whichever is higher for other violations (Article 99, https://bit.ly/3XRewgl). The law requires each EU country to designate at least one independent and impartial body to monitor and enforce the EU AI Act’s requirements.   In contrast, the US is following a patchwork approach. Instead of comprehensive federal legislation, we are seeing a state by state and agency approach. To date, these laws generally fall into four main categories: (i) consumer protection; (ii) employment rights; (iii) image and likeness rights; and (iv) transparency/ risk assessment requirements for high-risk AI processing.   Consumer protection   For state consumer protection laws governing AI, Utah is one of the first movers. In May of 2024, it added requirements governing AI to its consumer protection statutes. Utah’s AI Policy Act requires businesses in Utah to disclose the use of generative AI tools, and also makes businesses liable for any consumer protection violations by these generative AI tools.   At the federal level, the FTC has used its consumer protection authority under Section 5 of the FTC Act, in order to regulate against unfair and deceptive practices in commerce concerning AI. In 2022, Weight Watchers agreed to pay a $1.5 million civil penalty in a settlement with the FTC, in part over allegations that the company improperly collected children’s data to train its models and algorithms. This settlement included “algorithmic disgorgement” — i.e., Weight Watchers was required to delete any models trained on such data.   More recently, on Sept. 25, 2024, the Federal Trade Commission (FTC) has cracked down on companies that make misleading or fraudulent claims about their use of AI tools. This included taking action against DoNotPay (https://bit.ly/3BtSWXW), a company that claimed to offer an AI service that was “the world’s first robot lawyer.”   DoNotPay agreed to a $193,000 settlement with the FTC, pursuant to a consent order. The consent order (https://bit.ly/4dNyjmN) also requires DoNotPay to refrain from “representing that its Service or any other internet-enabled product or service that it offers operates like a human lawyer or any other type of professional, unless that representation is not misleading and DoNotPay possesses competent and reliable evidence to substantiate the representation.” In addition, DoNotPay is required to notify consumers of the order and to submit compliance reports to the FTC.   AI in employment decisionmaking   At the employment level, Illinois recently enacted a law that prohibits the use of AI systems from discriminating against employees or job applicants based on any protected classes.   In addition, this amendment explicitly bans the use of race or zip code when used as a proxy for race in AI systems making employment decisions. Illinois’ requirements join New York City Local Law 144 (https://on.nyc.gov/3zHlSva) in regulating automated employment decision-making tools. While Local Law 144 does not include an explicit ban on the use of race or zip code in AI systems, it has very stringent notice and audit rights.   Where employers use AI systems “to substantially assist or replace discretionary decision making,” Local Law 144 requires publicly available third-party bias audits of automated employment decision-making tools.   Image and likeness rights   Generative AI is also regulated by state laws and cases governing image and likeness rights. Following the actors and writers strike in Hollywood, and high-profile litigation by Sarah Silverman and others, California has acted. In the last week, Governor Gavin Newsom signed two AI bills designed to protect entertainers.   AB 2602 requires contracts with actors and other performers to specify whether generative AI will be used to create a replica of the performer’s voice or likeness. AB 2836 bans the use of digital replicas for deceased performers, without the consent of the performer’s estate.   Transparency and risk assessment   The majority of US state comprehensive data privacy laws require transparency concerning the use of AI to process personal data and make decisions that impact important rights, such as employment, housing, and access to services. In addition, these laws generally give consumers the right to opt out of such processing.   Colorado’s AI Act, slated to go in effect in 2026, goes even further. It imposes risk assessment and bias assessment requirements for any “high-risk artificial intelligence system” that makes or is a substantial factor in making a consequential decision.   For purposes of the law, “consequential decision” means a decision that has a material or similarly significant effect on the provision or denial to any consumer of, or the cost or terms of:  
  • Education
  • Employment
  • Financial or lending services
  • Essential government services
  • Health-care services
  • Housing
  • Insurance
  • Legal service
  The Colorado AI Act has even more substantial transparency and notification obligations. As just one example, developers and deployers of “high-risk” AI systems are required to publicly post on their websites a description of the high-risk systems, as well as describe how the AI system manages the risks of bias. This includes further reporting to the Attorney General of “any known or reasonably foreseeable risks of AI discrimination arising from the intended use of the system.” Section §6-1-1702(5).   Where to go from here?   The trend lines are clear, and AI legislation is here to stay. While the US has not enacted federal AI legislation of the same scope as the EU AI Act, we already see significant risk assessment and transparency requirements. As a result, AI companies need to go global with their AI risk management strategies and not get left behind.   Lily Li is the founder and president of Metaverse Law. She advises global clients on their AI risk assessments and data protection impacts assessments, and supports her clients’ overall governance, risk, and compliance (GRC) programs. In addition, she holds the GIAC Certified Forensic Analyst (GCFA) certification for advanced incident response and digital forensics and certifications in information privacy such as the FIP, CIPP/US/E/M. She is based in Newport Beach, California, and can be reached at info@metaverselaw.com.
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Image containing the United States flag, Illinois state flag, and city of Chicago flag.

The Illinois Human Rights Act Addresses the Use of AI In Employment Decisions

Artificial intelligence (AI) is becoming an integral part of business operations, including hiring and managing employees. As these systems become more involved in our daily lives, legislators are taking note.   On August 9, 2024, Illinois Governor J.B. Pritzker signed Bill 3773 into law, regulating the use of AI in employment decisions. This law joins New York City Local Law 144 and the Colorado Artificial Intelligence Act in addressing the use of AI in employment contexts.   This law goes into effect on January 1, 2026.   Key Takeaways of Bill 3773     Who is protected? The Illinois Human Rights Act prohibits discrimination for protected classes in Illinois, including discrimination based on “race, color, religion, sex, national origin, ancestry, age, order of protection status, marital status, mental or physical disability, military status, sexual orientation, pregnancy or unfavorable discharge from military service.”   Bill 3773 amends the Act by expanding its scope to include employment discrimination resulting from the use of AI.   What are the requirements? Building on the rights of the Illinois Human Rights Act, this amendment provides that employers may not use AI systems that have a discriminating effect on employees or job applicants based on any protected characteristics under the Act. Additionally, this amendment explicitly bans the use of race or zip code when used as a proxy for race in AI systems making employment decisions.   The amendment also contains a notice requirement: The employer must provide notice to the employee or applicant that the employer is using AI in their decisionmaking. This notice must be included if AI is used in the “employment-related activities” defined below, and the Illinois Department of Human Rights is tasked with providing rules on the means and time periods for providing notices.   What employers and systems does this impact? The law applies to an employer that:
  1. Employs one or more employees within Illinois for 20 or more weeks per year;
  2. Uses artificial intelligence systems such as generative AI models or any machine-based systems that use an input to infer how to generate outputs; and,
  3. Uses those artificial intelligence systems in employment-related activities – including recruitment, selection, hiring, promotion, and more – for employees, interns, and applicants.
  If an employer satisfies these thresholds of applicability, then the law most likely applies and the employer should review whether they are complying with the law’s requirements.   Similar Laws Regulating AI in Employment   Illinois follows Colorado and New York City with legislation that restricts the use of AI in employment decisions.   Colorado Artificial Intelligence Act In May 2024, Colorado enacted the Colorado Artificial Intelligence Act, which includes parameters around “high-risk” systems. These systems include those which make “consequential decisions,” including decisions related to employment or employment opportunities. If a company is using a high-risk system, they must also adhere to specific notice, risk management, and impact assessment requirements. Additionally, they must also provide additional disclosures if the high-risk system makes an adverse decision. This includes adverse employment decisions.   New York City Local Law 144 The Illinois legislation also joins New York City Local Law 144. Signed in 2021, this law was the first legislation enacted by any state or local government that regulated the use of AI tools for employment decisions.   New York City Law 144 applies to employers and employment agencies in New York City that use “automated employment decision tools” to screen candidates or employees for employment decisions.   It requires a mandatory independent bias audit conducted within one year of using the AI tools, a summary of which must be disclosed on the employer’s website. Additionally, the employer must notify the candidate or employee that the AI system is used in connection with the decision, and shall allow a candidate to require either an accommodation or alternative selection process. The notice must disclose the job qualifications and the characteristics that the AI tool is using, and all notices must be given no less than 10 days before use.
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Flyer for the Risk Digital UK/EU global livestream featuring an image of Lily Li, Founder/President of Metaverse Law Corporation.

Metaverse Law Presents at #RISK DIGITAL UK/EU

Metaverse Law’s Lily Li recently spoke at the #Risk Digital UK/EU global livestream last week
for two sessions: “A New Era of AI Governance” and “The Role of
Technology in Modern Governance, Risk and Compliance.”

Lily’s presentations included an overview about artificial
intelligence risks and discussed the latest developments in European
Union and United States AI legislation and regulations. Major
developments in the US include:
— NY and Illinois AI bias legislation in employment
— Colorado comprehensive AI legislation
— California AI bills that have recently passed the legislature.

Lily also touched on how the results of the U.S. presidential election
could impact the AI landscape, either through changes in FTC priority
and state legislation, and the need for AI risk management and
governance programs.

The law in this area is developing very quickly and will affect
businesses in almost every industry. Keeping up with these changes is
critical as businesses deploy and integrate AI into everyday operations.

You can learn more about #Risk Digital and watch on-demand content by clicking on the link: https://www.grcworldforums.com/risk/risk-digital

#Risk Digital is one of a number of conferences organized by GRC World
Forums, a producer of in-person and livestream educational events for
governance, risk and compliance professionals.

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